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Begin With Renderman Edition for Beginners


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Développeur Nga Le
1.99 USD

Lecture 01. 1_Introduction to Renderman
Lecture 02. 2_increasing quality settings in Renderman Studio.
Lecture 03. 3_Adding materials
Lecture 04. 4_oldschool.avi
Lecture 05. 5_cornell box.avi
Lecture 06. 6_Rcornell box2.avi
Lecture 07. 7_Intro to Renderman Subsurface Scattering
Lecture 08. 8_Simple bump and displace in Renderman
Lecture 09. 9_Normal Maps
Lecture 10. 10_Float Displacement
Lecture 11. 11_Vector displacement.avi
Lecture 12. 11a (alternative) Vector displacement avi
Lecture 13. 12_Glass 1
Lecture 14. 13_Glass 2
Lecture 15. 14_Renderman glass caustics (pt3)
Lecture 16. 15_A deeper look at Renderman SSS
Lecture 17. 16_Sub surface grapes in Renderman.
Lecture 18. 17_Teapot and box part 1
Lecture 19. 18_Teapot and box part 2
Lecture 20. 19_Teapot and box part 3
Lecture 21. 20_Teapot and Box part_4
Lecture 22. 21_Teapot part 5
Lecture 23. 22 teapot part 6 (Unwrapping)
Lecture 24. 23 Teapot part_7
Lecture 25. 24 Overview of Renderman Studio
Lecture 26. 25 Linear workflows part 1 theory)
Lecture 27. 26 Linear workflows part 2
Lecture 28. 26 (a) Linear Workflow, saving images from your viewer
Lecture 29. 27 Linear Workflows: Input gamma correction in Maya and Slim avi
Lecture 30. 28 Linear workflows correcting swatches in Pixars Renderman Studio.
Lecture 31. 29 Introduction to the Pixar Image Tool "IT" (part 1)
Lecture 32. 30 Another look At Pixar Rendermans IT (Part 2)
Lecture 33. 31 IT tutorial series for Pixars Renderman Studio (part 3)
Lecture 34. 32 Batch rendering an animation.... IT tutorial series for Pixars Renderman Studio (part 4)
Lecture 35. 33 Atmospheric perspective Fog in Renderman
Lecture 36. 34 light blockers (part 1)
Lecture 37. 35 Pixar Renderman light blockers (part 2)
Lecture 38. 36 light blockers (part 3)
Lecture 39. 37 Volumetric fog in renderman studio
Lecture 40. 38 Volumetric lights in Renderman Studio 4.0
Lecture 41. 39 Volumetric lights Part 2, getting better beams!
Lecture 42. 40 Slim based shading methods of volumetric lights and fog. (part 3)
Lecture 43. 42 Using Slim in Renderman Studio to surface the iconic Pixar Ball.
Lecture 44. 43 exr channels and compositing in Nuke.
Lecture 45. 50 Hallway Project Part1)